

Mercer recalls several design goals that went into Lost Temple’s development-along with the rest of the original maps.

“There’s a bit of fuzzy memory going on here.” “We’re talking about close to 20 years ago,” he says. When asked about Lost Temple’s development, Principal Designer Scott Mercer takes some time to think before answering. StarCraft’s original maps, like the rest of the game, were created under tight deadlines almost 20 years ago.
